Spell save DC = 8 + your proficiency bonus + your Intelligence modifier, Spell attack modifier = your proficiency bonus + your Intelligence modifier. • Wall of Fire • Booming Blade • Water Breathing, • Arcane Eye The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. • True Seeing Mist of R’lyeh: Medium creature is invisible for 1 round. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap. 1st-Level Sorcerer/Wizard Spells Lethargy of Tsathoggua: Target doesn't act for 1d4 rounds. To cast one of these spells, you must expend a slot of the spell's level or higher. • Conjure Minor Elementals ... Graviturgy Magic lets you choose from an expanded list of spells when you learn a wizard spell. • Shapechange • Rary's Telepathic Bond Click here to toggle editing of individual sections of the page (if possible). • Green Flame Blade • Witch Bolt, • Aganazzar's Scorcher • Seeming Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st, Armor: None • Gentle Repose • Healing Elixir (UA) • Tenser's Transformation 2nd-Level Sorcerer/Wizard Spells Kiss of Dagon: Biting fish deal water-bound targets 1d6 damage/3 levels per round. You need spend only 1 hour and 10 gp for each level of the copied spell. • Light • Magic Mouth View and manage file attachments for this page. • Synaptic Static • Clairvoyance • Comprehend Languages • Thunderwave You start with the following equipment, in addition to the equipment granted by your background: As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. • Guards and Wards • Remove Curse • Stone Shape Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more. School divination; Level cleric 3, psychic 3 Casting Time 10 minutes Components V, S, M (remants of an object damages by a Radia effect or something left behind from one) Range personal Target you Duration instantaneous This divination allows you to glimpse the possible futures of the Radia gaining a vision of the next rolled Radia effect. Choose two 3rd-level wizard spells in your spellbook as your signature spells. • Silent Image To apply your Spell Buff, divide the value by 100 and then multiply the … You have learned to regain some of your magical energy by studying your spellbook. • Dancing Lights • Antimagic Field Graviturgy Expanded Spells; Wizard Level Spells; 1st: Sapping Sting, Magnify Gravity: 3rd: Watch headings for an "edit" link when available. • Distort Value Creative Commons Attribution-ShareAlike 3.0 License. Append content without editing the whole page source. Find out what you can do. • Tenser's Floating Disk • Globe of Invulnerability • Fear • Demiplane Confusion. • Hallucinatory Terrain Sorrel's Burst Missile Sorrel Glintwing's Enhanced magic missile spell that explodes in a 10 ft radius on impact. Banishment. abjuration artificer bard cleric druid paladin sorcerer third warlock wizard Help | Terms of Service | Privacy | Report a bug | Flag as objectionable Powered by Wikidot.com For example, if you're a 3rd-level wizard, you have four 1st-1evel and two 2nd-level spell slots. • Life Transference After much experimentation, Logan found the crystal medium facilitated a strong bond between weapon and soul. • Sword Burst Weapons: Daggers, darts, slings, quarterstaffs, light crossbows By 14th level, you have learned the secret of weaving shadow magic into your illusions to give them a semi-reality. • Hypnotic Pattern • Wall of Ice, • Conjure Hezrou • Mind Blank • Sequester • Greater Invisibility If you want to cast either spell at a higher level, you must expend a spell slot as normal. • Conjure Barlgura (UA) • Puppet (UA) • Far Step Beginning at 2nd level, you can create pockets of relative safety within the effects of … • Summon Lesser Demons • Soul Cage • Thunderclap • Sickening Radiance • Modify Memory Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. • Dispel Magic ... As of 1.03, Magic defense is determined jointly by Intelligence and the character Level, so a higher level character with a given Intelligence will have greater Magic Defense than a lower level character with the same Intelligence. • Cone of Cold • Investiture of Ice Enemy Location Status Resistances Damage Received (%) Watchdog of Firelink: Cemetery of Flame: High resistance: poison and toxic: Standard: 90 Slash: 90 Witching Urn; Aquamarine Dagger; Blue Flame; ... Powered by Wikidot.com. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. • Acid Splash If you want to discuss contents of this page - this is the easiest way to do it. • Tiny Servant Soul Bind You target the soul of one or two enemies and bind them to each other. • Detect Magic • Magic Mouth • Magic Weapon • Maximillian's Earthen Grasp • Melf's Acid Arrow • Mind Spike • Mirror Image • Misty Step • Moonbeam • Nystul's Magic Aura • Pass Without Trace • Phantasmal Force • Prayer of Healing • Protection from Poison • Pyrotechnics • • Control Water • Mighty Fortress The added damage equals Spell Buff × 0.95. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level. Equipment, Items & Spells that reduce Magic damage taken. • Wall of Stone, • Arcane Gate • Tidal Wave Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spellbook, which magically alters the spell's formula for this casting only. • Delayed Blast Fireball • Steel Wind Strike You regain all expended spell slots when you finish a long rest. A theurge must choose and prepare his spells in advance. • Alarm You can do this on your turn as a bonus action while the spell is ongoing. • Hold Person • Reverse Gravity Saving Throws: Intelligence, Wisdom • See Invisibility View wiki source for this page without editing. As a wizard, you gain the following class features. • Rope Trick Magic Talents. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. • Invisibility When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of the following schools. • Knock • Create Homunculus General Wikidot.com documentation and help section. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one. • Protection from Energy • Polymorph Once per day when you finish a short rest, you can choose expended spell slots to recover. • Eyebite • Illusory Script • Finger of Death • Phantasmal Killer • Gust of Wind To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). • Wish, Unless otherwise stated, the content of this page is licensed under. • Blindness/Deafness • Weird It has a base value of 250. • Confusion • Feign Death • Snare • Thunder Step Sorcerer , Warlock , Wizard The largest and most comprehensive Wizard101 Wiki for all your Wizard101 needs! This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. • Galder's Speedy Courier Hit Points at 1st Level: 6 + your Constitution modifier • Mislead Sculpt Spells. • Summon Greater Demon You can cast those spells at their lowest level without expending a spell slot when you have them prepared. • Jim's Magic Missile This pool contains a number of spell points equal to his level + his casting ability modifier (minimum 1). Adds Magic damage to the right-hand weapon for 60 seconds. • Poison Spray This pool contains a number of spell points equal to his level + his casting ability modifier (minimum 1). Wizards are designed to train primarily in magical skills and, of course, spells. • Mordenkainen's Faithful Hound • Prismatic Wall • Message • Flaming Sphere • Earthbind • Etherealness Spell Lists. • Arcane Lock • Blight • Sense Emotion (UA) • Crown of Stars • Fast Friends • Minor Illusion • Earth Tremor • Sunburst • Otiluke's Freezing Sphere • Skill Empowerment Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. • Phantasmal Force • Nystul's Magic Aura • Locate Object Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion. • Vitriolic Sphere • Investiture of Flame • Elemental Bane • Plane Shift Blight. Reward for defeating the Crystal Sage in the Grand Archives. • Planar Binding • Simulacrum Click here to toggle editing of individual sections of the page (if possible). • Illusory Dragon • Foresight • Feather Fall The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. • Otiluke's Resilient Sphere • Charm Monster • Identify • Whirlwind, • Abi-Dalzim's Horrid Wilting • Blade Ward Change the name (also URL address, possibly the category) of the page. • Misty Step You must have an Intelligence score of 13 or higher in order to multiclass in or out of this class. • Fire Bolt The Book's Appearance. • Feeblemind Further sharpens Magic Weapon via crystallization. • Enlarge/Reduce • Scorching Ray See pages that link to and include this page. • Move Earth You prepare the list of wizard spells that are available for you to cast. • Fabricate • Find Familiar • Time Stop • Disguise Self When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Click here to edit contents of this page. • Control Weather • Leomund's Secret Chest • Ray of Frost • Flame Arrows • Burning Hands If you want to discuss contents of this page - this is the easiest way to do it. • Conjure Lesser Demons The latter spell must be of the same level as the spell slot you expend. View and manage file attachments for this page. • Flesh to Stone • Symbol You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table. • Investiture of Stone • Maddening Darkness • Sudden Awakening (UA) • Imprisonment A comprehensive list of all official Wizard spells for Fifth Edition. Copying a Spell into the Book. • Conjure Vrock (UA) • Snilloc's Snowball Storm • Geas • Power Word: Kill • Dominate Monster • Infernal Calling • Fireball You use your Intelligence whenever a spell refers to your spellcasting ability. • Fire Shield • Gaseous Form A theurge casts divine spells drawn from the cleric spell list and arcane spells drawn from the sorcerer/wizard spell list. • Tongues The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. • Dust Devil ... Powered by Wikidot.com. • Sending Something does not work as expected? • Frostbite • Sleep Something does not work as expected? • Teleport Acquisition • Continual Flame Append content without editing the whole page source. • Meteor Swarm • Mage Armor View/set parent page (used for creating breadcrumbs and structured layout). • Mental Prison • Magic Circle • Clone • Levitate • Investiture of Wind You can recover either a 2nd-level spell slot or two 1st-level spell slots. • Control Flames

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